Screenshot by Gamepur

Opposite to popular belief, Yu-Gi-Oh! Master Duel's Solo Mode can provide several hours of gameplay. Despite it only offer four short gates (or capacity) when starting the mode, players are able to unlock many more upon clearing them. However, this manner isn't as linear as it appears, as duelists will demand to go onto newly-unlocked gates in club to finish previous ones.

Aside from the Tutorial Gate, there is a full of 15 other gates that have to be finished for Solo Mode to be 100 pct complete. That beingness said, some of these gates' side missions will require Orbs that can just be obtained in afterward gates for you to complete entirely. For example, The Warrior of the Half dozen Elemental Lords Gate cannot be completed until 200 Low-cal Orbs have been obtained to unlock its side chapter'south door (equally shown below).

Screenshot by Gamepur

As you tin can earn most new gates but by clearing previous Gates' main missions, nosotros recommend those starting out complete all of the first four Gates' main missions before worrying about their side chapters. To guide y'all through the rest of Solo Style, check the listing beneath for how to unlock each gate and their side chapter.

Gates Gate requirements Side Affiliate requirements Where to detect required Orbs
Duel Strategy No requirements needed Unlocked after Duel Strategy: Duel 3 No requirements needed
The Absolute Monarch No requirements needed Spend 200 Dark Orbs The Warrior of the Vi Elemental Lords: Practice 1

The Accented Monarch: Duel one

The Warriors of the Half dozen Elemental Lords No requirements needed Spend 200 Light Orbs Ruins and Demise: Duel ane

Spectre Slaying Flames: Practice 1

Ruins and Demise Articulate all main missions for The Absolute Monarch and The Warriors of the Half-dozen Elemental Lords Spend 200 Dark Orbs The Absolute Monarch: Duel ii
The Mystery of the Megalith Clear all main missions for Ruins and Demise Spend 200 Earth Orbs The Absolute Monarch: Practise i

The Pyroxene Warriors: Duel 1

The Pyroxene Warriors Clear all main missions for The Absolute Monarch and The Warriors of the Six Elemental Lords Spend 200 Earth Orbs The Glory of the Gladiator Beast: Scenario
The Glory of the Gladiator Beasts Consummate The Pyroxene Warriors Spend 200 Current of air Orbs The Mystery of the Megalith: Exercise ane

The Glory of the Gladiator Beasts: Duel 1

Studying the Origins of the Karakuri Clear all main missions for Ruins and Demise and The Pyroxene Warriors Spend 200 Earth Orbs Studying the Origins of the Karakuri: Goal mission

The Glory of the Gladiator Beast: Scenario

Spectre Slaying Flames Clear all main missions for Studying the Origins of the Karakuri Spend 200 Burn down Orbs The Warriors of the Vi Elemental Lords: Duel 1

The Pyroxene Warriors: Practice 1

Gears of Justice Acceleration! Clear all main missions for Ruins and Demise and The Pyroxene Warriors Spend 200 Globe Orbs Gears of Justice Dispatch!: Goal mission

The Steam Dinosaurs of Uncharted Lands: Practice 1

Digital Bugs in Net Clear all main missions for Gears of Justice Dispatch! Spend 200 Light Orbs Gears of Justice Dispatch!: Exercise 1

Digital Bugs in Cyberspace: Practice ane

The Steam Dinosaurs of Uncharted Lands Clear all main missions for Gears of Justice Dispatch! and Studying the Origins of the Karakuri Spend 200 Water Orbs The Steam Dinosaurs of Uncharted Lands: Goal mission

The Glory of the Gladiator Beasts: Practice i

The Colossal Mechanical Conch Clear all main missions for The Steam Dinosaurs of Uncharted Lands Spend 200 Night Orbs Spectre Slaying Flames: Scenario

The Glory of the Gladiator Beasts: Duel 1

Legend of the Star Heroes (Chosen by the World Legacy) Clear all main missions for Gears of Justice Acceleration! and Studying the Origins of the Karakuri Spend 100 Orbs of all types: Lite, Wind, Fire, and Nighttime Clear all previous gates to afford Side Chapter
Legend of the Star Heroes (Souvenir of the Martyr) Articulate all main missions for Legend of the Star Heroes (Chosen by the Globe Legacy) Spend 200 Fire Orbs, 100 Globe Orbs, and 100 Dark Orbs Clear all previous gates to afford Side Chapter